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 ** Alternatively, this file may be used under the terms of the GNU Lesser
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#ifndef TETRISWINDOW_H
#define TETRISWINDOW_H

#include <QtGui>
//#include <QFrame>
//#include <QWidget>
#include "tetrisnetwork.h"
#include <string>
using namespace std;

class QLCDNumber;
class QLabel;
class QPushButton;
class QGroupBox;

class TetrisBoard;

class TetrisWindow : public QWidget {
    Q_OBJECT

public:
    TetrisWindow();
    virtual ~TetrisWindow();

signals:
    void keyGrabber(QKeyEvent *event);
    void pieceFromNet(string piece);
    void piece2FromNet(string piece);
    void lineFromNet(string line);
    void line2FromNet(string line);
    void netGameOver(bool winOrLose);

private:
    TetrisNetwork * verizon;
    QLabel *createLabel(const QString &text);
    void createStatus();
    void createStatus2();
    void createControl();
    TetrisBoard *board;
    TetrisBoard *boardTwo;
    QLabel *nextPieceLabel;
    QLabel *nextPieceLabel2;
    QGroupBox * ui_statusGroup;
    QGroupBox * ui_statusGroup2;
    QGroupBox * ui_controlGroup;
    QGroupBox * ui_networkGroup;
    QGroupBox * ui_localGroup;
    QLabel * ui_pieceCountLabel;
    QLabel * ui_piece4Label;
    QLabel * ui_piece5Label;
    QLabel * ui_piece6Label;
    QLabel * ui_piece7Label;
    QLabel * ui_blockCountLabel;
    QLabel * ui_pieceCountLabel2;
    QLabel * ui_piece4Label2;
    QLabel * ui_piece5Label2;
    QLabel * ui_piece6Label2;
    QLabel * ui_piece7Label2;
    QLabel * ui_blockCountLabel2;
    QLabel * ui_linesRemoved2;
    QLabel * ui_netStatus;
    //QLCDNumber *scoreLcd;
    //QLCDNumber *levelLcd;
    QLCDNumber *linesLcd;
    QLCDNumber *linesLcd2;
    QPushButton *startButton;
    QPushButton *startCButton;
    QPushButton *startHHButton;
    QPushButton *startHCButton;
    QPushButton *startNetButton;
    QPushButton *endNetButton;
    QPushButton *quitButton;
    QPushButton *pauseButton;
    QPushButton *configureButton;
    QPushButton *musicButton;
    int p1LftKey;
    int p1RgtKey;
    int p1RotKey;
    int p1DwnKey; //Moves one line DOWN
    int p1DrpKey; //DROPS piece to bottom

    int p2LftKey;
    int p2RgtKey;
    int p2RotKey;
    int p2DwnKey; //Moves one line DOWN
    int p2DrpKey; //DROPS piece to bottom

    void keyPressEvent(QKeyEvent *event);
    int tempLftVar[2];
    int tempRgtVar[2];
    int tempRotVar[2];
    int tempDwnVar[2];
    int tempDrpVar[2];
    bool keyStarted;
    bool musicIsPlaying;

private slots:
    void keyConfig();

    void keyGrabStart(bool started) {
        keyStarted = started;
    };

    void p1Left();
    void p1Right();
    void p1Rotate();
    void p1Fall();
    void p1Win();
    void p1Lose();
    void p1Gameover();
    void p1Piece(string piece);
    void p1Attack(string line);
    void p2Left();
    void p2Right();
    void p2Rotate();
    void p2Fall();
    void p2Win();
    void p2Lose();
    void p2Gameover();
    void p2Piece(string piece);
    void p2Attack(string line);
    void setConnect(QString status);
    void netStart(QString mode);
    void musicStart();
};

#endif

